Hallo, berikut ini saya akan share kode game puzzle yang di buat dari html, css dan javascript. Script kode ini bisa kamu kembangkan sebagai bahan pembelajaran. Nah, tanpa basa basi berikut script kode nya.
Pertama-tama buat dulu file dengan nama index.html atau terserah kamu dan masukkan kode html, css dan javascript berikut ini.
<html><head>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="index.css">
</head><body>
<div id="gradient"></div>
<div id="page">
<div id="Message-Container">
<div id="message">
<h1>Congratulations!</h1>
<p>You are done.</p>
<p id="moves"></p>
<input id="okBtn" type="button" onclick="toggleVisablity('Message-Container')" value="Cool!">
</div>
</div>
<div id="menu">
<div class="custom-select">
<select id="diffSelect">
<option value="10">Easy</option>
<option value="15">Medium</option>
<option value="25">Hard</option>
<option value="38">Extreme</option>
</select>
</div>
<input id="startMazeBtn" type="button" onclick="makeMaze()" value="Start">
</div>
<div id="view">
<div id="mazeContainer">
<canvas id="mazeCanvas" class="border" height="1100" width="1100"></canvas>
</div>
</div>
</div>
<script type="text/javascript" src="index.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery.touchswipe/1.6.18/jquery.touchSwipe.min.js"></script>
</body></html>
Kemudian buat file baru di folder yang sama dengan nama index.css dan masukkan kode css di bawah ini.
html,
body {
width: 100vw;
height: 100vh;
position: fixed;
padding: 0;
margin: 0;
top: 0;
bottom: 0;
left: 0;
right: 0;
}
#mazeContainer {
-webkit-transition-property: opacity;
transition-property: opacity;
-webkit-transition-duration: 1s;
transition-duration: 1s;
-webkit-transition-timing-function: linear;
transition-timing-function: linear;
top: 75px;
opacity: 0;
display: inline-block;
background-color: rgba(0, 0, 0, 0.3);
margin: auto;
}
#mazeContainer #mazeCanvas {
margin: 0;
display: block;
border: solid 1px black;
}
input,
select {
-webkit-transition-property: background-color opacity;
transition-property: background-color opacity;
-webkit-transition-duration: 0.2s;
transition-duration: 0.2s;
-webkit-transition-timing-function: ease-in-out;
transition-timing-function: ease-in-out;
cursor: pointer;
background-color: rgba(0, 0, 0, 0.3);
height: 45px;
width: 150px;
padding: 10px;
border: none;
border-radius: 5px;
color: white;
display: inline-block;
font-size: 15px;
text-align: center;
text-decoration: none;
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
}
input:hover,
select:hover {
background-color: rgba(0, 0, 0, 0.7);
}
input:active,
select:active {
background-color: black;
}
input:focus,
select:focus {
outline: none;
}
.custom-select {
display: inline-block;
}
.custom-select select {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAh0lEQVQ4T93TMQrCUAzG8V9x8QziiYSuXdzFC7h4AcELOPQAdXYovZCHEATlgQV5GFTe1ozJlz/kS1IpjKqw3wQBVyy++JI0y1GTe7DCBbMAckeNIQKk/BanALBB+16LtnDELoMcsM/BESDlz2heDR3WePwKSLo5eoxz3z6NNcFD+vu3ij14Aqz/DxGbKB7CAAAAAElFTkSuQmCC");
background-repeat: no-repeat;
background-position: 125px center;
}
#Message-Container {
visibility: hidden;
color: white;
display: block;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
bottom: 0;
right: 0;
background-color: rgba(0, 0, 0, 0.3);
z-index: 1;
}
#Message-Container #message {
width: 300px;
height: 300px;
position: fixed;
top: 50%;
left: 50%;
margin-left: -150px;
margin-top: -150px;
}
#page {
font-family: "Segoe UI", Arial, sans-serif;
text-align: center;
height: auto;
width: auto;
margin: auto;
}
#page #menu {
margin: auto;
padding: 10px;
height: 65px;
box-sizing: border-box;
}
#page #menu h1 {
margin: 0;
margin-bottom: 10px;
font-weight: 600;
font-size: 3.2rem;
}
#page #view {
position: absolute;
top: 65px;
bottom: 0;
left: 0;
right: 0;
width: 100%;
height: auto;
}
.border {
border: 1px black solid;
border-radius: 5px;
}
#gradient {
z-index: -1;
position: fixed;
top: 0;
bottom: 0;
width: 100vw;
height: 100vh;
color: #fff;
background: linear-gradient(-45deg, #EE7752, #E73C7E, #23A6D5, #23D5AB);
background-size: 400% 400%;
-webkit-animation: Gradient 15s ease infinite;
animation: Gradient 15s ease infinite;
}
@-webkit-keyframes Gradient {
0% {
background-position: 0% 50%;
}
50% {
background-position: 100% 50%;
}
100% {
background-position: 0% 50%;
}
}
@keyframes Gradient {
0% {
background-position: 0% 50%;
}
50% {
background-position: 100% 50%;
}
100% {
background-position: 0% 50%;
}
}
/* Extra small devices (phones, 600px and down) */
@media only screen and (max-width: 400px) {
input, select {
width: 120px;
}
}
Selanjutnya buat file lagi dengan nama index,js dan masukkan kode di bawah ini
function rand(max) {
return Math.floor(Math.random() * max);
}
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
function changeBrightness(factor, sprite) {
var virtCanvas = document.createElement("canvas");
virtCanvas.width = 500;
virtCanvas.height = 500;
var context = virtCanvas.getContext("2d");
context.drawImage(sprite, 0, 0, 500, 500);
var imgData = context.getImageData(0, 0, 500, 500);
for (let i = 0; i < imgData.data.length; i += 4) {
imgData.data[i] = imgData.data[i] * factor;
imgData.data[i + 1] = imgData.data[i + 1] * factor;
imgData.data[i + 2] = imgData.data[i + 2] * factor;
}
context.putImageData(imgData, 0, 0);
var spriteOutput = new Image();
spriteOutput.src = virtCanvas.toDataURL();
virtCanvas.remove();
return spriteOutput;
}
function displayVictoryMess(moves) {
document.getElementById("moves").innerHTML = "You Moved " + moves + " Steps.";
toggleVisablity("Message-Container");
}
function toggleVisablity(id) {
if (document.getElementById(id).style.visibility == "visible") {
document.getElementById(id).style.visibility = "hidden";
} else {
document.getElementById(id).style.visibility = "visible";
}
}
function Maze(Width, Height) {
var mazeMap;
var width = Width;
var height = Height;
var startCoord, endCoord;
var dirs = ["n", "s", "e", "w"];
var modDir = {
n: {
y: -1,
x: 0,
o: "s"
},
s: {
y: 1,
x: 0,
o: "n"
},
e: {
y: 0,
x: 1,
o: "w"
},
w: {
y: 0,
x: -1,
o: "e"
}
};
this.map = function() {
return mazeMap;
};
this.startCoord = function() {
return startCoord;
};
this.endCoord = function() {
return endCoord;
};
function genMap() {
mazeMap = new Array(height);
for (y = 0; y < height; y++) {
mazeMap[y] = new Array(width);
for (x = 0; x < width; ++x) {
mazeMap[y][x] = {
n: false,
s: false,
e: false,
w: false,
visited: false,
priorPos: null
};
}
}
}
function defineMaze() {
var isComp = false;
var move = false;
var cellsVisited = 1;
var numLoops = 0;
var maxLoops = 0;
var pos = {
x: 0,
y: 0
};
var numCells = width * height;
while (!isComp) {
move = false;
mazeMap[pos.x][pos.y].visited = true;
if (numLoops >= maxLoops) {
shuffle(dirs);
maxLoops = Math.round(rand(height / 8));
numLoops = 0;
}
numLoops++;
for (index = 0; index < dirs.length; index++) {
var direction = dirs[index];
var nx = pos.x + modDir[direction].x;
var ny = pos.y + modDir[direction].y;
if (nx >= 0 && nx < width && ny >= 0 && ny < height) {
//Check if the tile is already visited
if (!mazeMap[nx][ny].visited) {
//Carve through walls from this tile to next
mazeMap[pos.x][pos.y][direction] = true;
mazeMap[nx][ny][modDir[direction].o] = true;
//Set Currentcell as next cells Prior visited
mazeMap[nx][ny].priorPos = pos;
//Update Cell position to newly visited location
pos = {
x: nx,
y: ny
};
cellsVisited++;
//Recursively call this method on the next tile
move = true;
break;
}
}
}
if (!move) {
// If it failed to find a direction,
// move the current position back to the prior cell and Recall the method.
pos = mazeMap[pos.x][pos.y].priorPos;
}
if (numCells == cellsVisited) {
isComp = true;
}
}
}
function defineStartEnd() {
switch (rand(4)) {
case 0:
startCoord = {
x: 0,
y: 0
};
endCoord = {
x: height - 1,
y: width - 1
};
break;
case 1:
startCoord = {
x: 0,
y: width - 1
};
endCoord = {
x: height - 1,
y: 0
};
break;
case 2:
startCoord = {
x: height - 1,
y: 0
};
endCoord = {
x: 0,
y: width - 1
};
break;
case 3:
startCoord = {
x: height - 1,
y: width - 1
};
endCoord = {
x: 0,
y: 0
};
break;
}
}
genMap();
defineStartEnd();
defineMaze();
}
function DrawMaze(Maze, ctx, cellsize, endSprite = null) {
var map = Maze.map();
var cellSize = cellsize;
var drawEndMethod;
ctx.lineWidth = cellSize / 40;
this.redrawMaze = function(size) {
cellSize = size;
ctx.lineWidth = cellSize / 50;
drawMap();
drawEndMethod();
};
function drawCell(xCord, yCord, cell) {
var x = xCord * cellSize;
var y = yCord * cellSize;
if (cell.n == false) {
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + cellSize, y);
ctx.stroke();
}
if (cell.s === false) {
ctx.beginPath();
ctx.moveTo(x, y + cellSize);
ctx.lineTo(x + cellSize, y + cellSize);
ctx.stroke();
}
if (cell.e === false) {
ctx.beginPath();
ctx.moveTo(x + cellSize, y);
ctx.lineTo(x + cellSize, y + cellSize);
ctx.stroke();
}
if (cell.w === false) {
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x, y + cellSize);
ctx.stroke();
}
}
function drawMap() {
for (x = 0; x < map.length; x++) {
for (y = 0; y < map[x].length; y++) {
drawCell(x, y, map[x][y]);
}
}
}
function drawEndFlag() {
var coord = Maze.endCoord();
var gridSize = 4;
var fraction = cellSize / gridSize - 2;
var colorSwap = true;
for (let y = 0; y < gridSize; y++) {
if (gridSize % 2 == 0) {
colorSwap = !colorSwap;
}
for (let x = 0; x < gridSize; x++) {
ctx.beginPath();
ctx.rect(
coord.x * cellSize + x * fraction + 4.5,
coord.y * cellSize + y * fraction + 4.5,
fraction,
fraction
);
if (colorSwap) {
ctx.fillStyle = "rgba(0, 0, 0, 0.8)";
} else {
ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
}
ctx.fill();
colorSwap = !colorSwap;
}
}
}
function drawEndSprite() {
var offsetLeft = cellSize / 50;
var offsetRight = cellSize / 25;
var coord = Maze.endCoord();
ctx.drawImage(
endSprite,
2,
2,
endSprite.width,
endSprite.height,
coord.x * cellSize + offsetLeft,
coord.y * cellSize + offsetLeft,
cellSize - offsetRight,
cellSize - offsetRight
);
}
function clear() {
var canvasSize = cellSize * map.length;
ctx.clearRect(0, 0, canvasSize, canvasSize);
}
if (endSprite != null) {
drawEndMethod = drawEndSprite;
} else {
drawEndMethod = drawEndFlag;
}
clear();
drawMap();
drawEndMethod();
}
function Player(maze, c, _cellsize, onComplete, sprite = null) {
var ctx = c.getContext("2d");
var drawSprite;
var moves = 0;
drawSprite = drawSpriteCircle;
if (sprite != null) {
drawSprite = drawSpriteImg;
}
var player = this;
var map = maze.map();
var cellCoords = {
x: maze.startCoord().x,
y: maze.startCoord().y
};
var cellSize = _cellsize;
var halfCellSize = cellSize / 2;
this.redrawPlayer = function(_cellsize) {
cellSize = _cellsize;
drawSpriteImg(cellCoords);
};
function drawSpriteCircle(coord) {
ctx.beginPath();
ctx.fillStyle = "yellow";
ctx.arc(
(coord.x + 1) * cellSize - halfCellSize,
(coord.y + 1) * cellSize - halfCellSize,
halfCellSize - 2,
0,
2 * Math.PI
);
ctx.fill();
if (coord.x === maze.endCoord().x && coord.y === maze.endCoord().y) {
onComplete(moves);
player.unbindKeyDown();
}
}
function drawSpriteImg(coord) {
var offsetLeft = cellSize / 50;
var offsetRight = cellSize / 25;
ctx.drawImage(
sprite,
0,
0,
sprite.width,
sprite.height,
coord.x * cellSize + offsetLeft,
coord.y * cellSize + offsetLeft,
cellSize - offsetRight,
cellSize - offsetRight
);
if (coord.x === maze.endCoord().x && coord.y === maze.endCoord().y) {
onComplete(moves);
player.unbindKeyDown();
}
}
function removeSprite(coord) {
var offsetLeft = cellSize / 50;
var offsetRight = cellSize / 25;
ctx.clearRect(
coord.x * cellSize + offsetLeft,
coord.y * cellSize + offsetLeft,
cellSize - offsetRight,
cellSize - offsetRight
);
}
function check(e) {
var cell = map[cellCoords.x][cellCoords.y];
moves++;
switch (e.keyCode) {
case 65:
case 37: // west
if (cell.w == true) {
removeSprite(cellCoords);
cellCoords = {
x: cellCoords.x - 1,
y: cellCoords.y
};
drawSprite(cellCoords);
}
break;
case 87:
case 38: // north
if (cell.n == true) {
removeSprite(cellCoords);
cellCoords = {
x: cellCoords.x,
y: cellCoords.y - 1
};
drawSprite(cellCoords);
}
break;
case 68:
case 39: // east
if (cell.e == true) {
removeSprite(cellCoords);
cellCoords = {
x: cellCoords.x + 1,
y: cellCoords.y
};
drawSprite(cellCoords);
}
break;
case 83:
case 40: // south
if (cell.s == true) {
removeSprite(cellCoords);
cellCoords = {
x: cellCoords.x,
y: cellCoords.y + 1
};
drawSprite(cellCoords);
}
break;
}
}
this.bindKeyDown = function() {
window.addEventListener("keydown", check, false);
$("#view").swipe({
swipe: function(
event,
direction,
distance,
duration,
fingerCount,
fingerData
) {
console.log(direction);
switch (direction) {
case "up":
check({
keyCode: 38
});
break;
case "down":
check({
keyCode: 40
});
break;
case "left":
check({
keyCode: 37
});
break;
case "right":
check({
keyCode: 39
});
break;
}
},
threshold: 0
});
};
this.unbindKeyDown = function() {
window.removeEventListener("keydown", check, false);
$("#view").swipe("destroy");
};
drawSprite(maze.startCoord());
this.bindKeyDown();
}
var mazeCanvas = document.getElementById("mazeCanvas");
var ctx = mazeCanvas.getContext("2d");
var sprite;
var finishSprite;
var maze, draw, player;
var cellSize;
var difficulty;
// sprite.src = 'media/sprite.png';
window.onload = function() {
let viewWidth = $("#view").width();
let viewHeight = $("#view").height();
if (viewHeight < viewWidth) {
ctx.canvas.width = viewHeight - viewHeight / 100;
ctx.canvas.height = viewHeight - viewHeight / 100;
} else {
ctx.canvas.width = viewWidth - viewWidth / 100;
ctx.canvas.height = viewWidth - viewWidth / 100;
}
//Load and edit sprites
var completeOne = false;
var completeTwo = false;
var isComplete = () => {
if(completeOne === true && completeTwo === true)
{
console.log("Runs");
setTimeout(function(){
makeMaze();
}, 500);
}
};
sprite = new Image();
sprite.src =
"https://image.ibb.co/dr1HZy/Pf_RWr3_X_Imgur.png" +
"?" +
new Date().getTime();
sprite.setAttribute("crossOrigin", " ");
sprite.onload = function() {
sprite = changeBrightness(1.2, sprite);
completeOne = true;
console.log(completeOne);
isComplete();
};
finishSprite = new Image();
finishSprite.src = "https://image.ibb.co/b9wqnJ/i_Q7m_U25_Imgur.png"+
"?" +
new Date().getTime();
finishSprite.setAttribute("crossOrigin", " ");
finishSprite.onload = function() {
finishSprite = changeBrightness(1.1, finishSprite);
completeTwo = true;
console.log(completeTwo);
isComplete();
};
};
window.onresize = function() {
let viewWidth = $("#view").width();
let viewHeight = $("#view").height();
if (viewHeight < viewWidth) {
ctx.canvas.width = viewHeight - viewHeight / 100;
ctx.canvas.height = viewHeight - viewHeight / 100;
} else {
ctx.canvas.width = viewWidth - viewWidth / 100;
ctx.canvas.height = viewWidth - viewWidth / 100;
}
cellSize = mazeCanvas.width / difficulty;
if (player != null) {
draw.redrawMaze(cellSize);
player.redrawPlayer(cellSize);
}
};
function makeMaze() {
//document.getElementById("mazeCanvas").classList.add("border");
if (player != undefined) {
player.unbindKeyDown();
player = null;
}
var e = document.getElementById("diffSelect");
difficulty = e.options[e.selectedIndex].value;
cellSize = mazeCanvas.width / difficulty;
maze = new Maze(difficulty, difficulty);
draw = new DrawMaze(maze, ctx, cellSize, finishSprite);
player = new Player(maze, mazeCanvas, cellSize, displayVictoryMess, sprite);
if (document.getElementById("mazeContainer").style.opacity < "100") {
document.getElementById("mazeContainer").style.opacity = "100";
}
}
Untuk fungsi dari masing-masing kode diatas tidak dijelaskan disini ya, soalnya kalau dijelaskan bakal panjang banget.
Cara menjalankannya tinggal drag file html tadi ke browser kamu dan tampilan nya akan seperti gambar di bawah ini.
Nah, itu adalah kode atau script game puzle yang dibuat dengan html, css, dan javascript. Semoga bermanfaat dan terimakasih sudah berkunjung.